#version 460
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_nonuniform_qualifier : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
#extension GL_EXT_shader_explicit_arithmetic_types_int8 : require


#include "../../../../core/shader_binding_ID.h"
#include "../../../../core/shader_std.h"
#include "../../../../core/shader_built_in_functions.h"



layout(location=0) out vec4 outColor;

//layout(early_fragment_tests) in;


layout(location=0) in vec4 inColor;


//const vec3 w = vec3(0.2125,0.7154,0.0721);

void main(void) {
	
	outColor = inColor;
	//outColor.a = 1;
	outColor = vec4(1);
}


